Sii Overall Improvement Ideas

Many of the powers and various forms are well made, well balanced, and interesting to play. The following list is a compilation of the issues I see within the guild.

Powers:

 * Mesh - Lower control cost and change to sps regen. Doing this would actually make it useful to partying.
 * Harmonize - Boost'ing this ability should give players control over the buff added to the item. This would motivate players to actually use this ability instead of ignoring it once they realize it can sometimes ruin the stats of weapons and armor- even while boosted
 * Cloak - Boost'ing this ability should allow a window of opportunity to sneak past mobs(based off player level vs mob level). With pvp being completely irrelevant to 3s, giving this ability more function might actually encourage players to use it.
 * Psipulse - Adding an additional tier of psipulse at later Control Levels would be a nice buff to the ability. Perhaps the ability to see through additional layers of darkness or see invisible mobs/players in the room.
 * Link - A great way to motivate players to actually use this ability would be letting it stay linked until control was low instead of just timing out. This would let a player prevent idle when away from their keyboard- while assisting their guild mates at the same time.

Forms:
These forms are weak compared to many of the others, buffing them would give more variety in midgame play.
 * Lupinos - The form sucks. It cannot hit, it cannot tank, and it cant do anything in between well. I think an overhaul of its stats and moving it to CL 10-12 area would make it a decent mid-game fire damage form.
 * Pilonara - Remove the 'gas required' limiter on this forms damage output. This form is almost completely irrelevant because it can barely sustain combat for 150 rounds. Buffing this form would give mid-level Sii a great option for an alternate damage type.
 * Rhonala - This form needs needs something. I think a relatively weak aoe mind special and buffed sps regen would be an thematically good way to give it some more utility and make it worth playing.
 * Imo - This form is basically a walking corpse with high AC to radiation and poison. Giving it amazing base regen would emphasize the "un-killable zombie" theme. A poison ability like *Vomit* might be a nice touch too. Yeah suggested giving it the ability to transmit diseases it picked up. Anything would be an improvement because right now it does nothing 'well'.
 * Solaro - This form is so close to being great. It has a great theme, cool powers, and nice equipment slots. Unfortunately it cannot hit or hit. Solaro needs a serious buff to fortitude efficiency to be viable.