Harmonization

Harmonize adds a random flag to any object the sii can hold. If a boost is used then only positive flags will be added. The sii has no control over what flags are picked, or how that flag is implemented. Here is a list of positive and negative flags with some speculation on their effects

For larger items, there is still a chance of failure which can lower wc/ac of the item by a small amount even if a boost is used.  It is not usually a noticable change unless it fails many times. The failure chance seems to be related to the power of the item.

The flags also change the short name of the object, which very occasionally breaks things. The only one that is notable is "Razor of Skythus" which becomes unsharpenable. Bladesinger masteries don't seem to be affected.

There also seem to be flags that are specific to an item type.

Positive Flags
o(light)o - Either adds +light or removes weight, since there are coresponding negative flags for both oposites.

o(resonant)o - Makes the item better, adds a small amount of WC/AC

o(renewed)o - Repairs or partially repairs the item

o(strong)o - Adds the "enchanted" flag to the item, used to mean no break

o(durable)o - Adds max durability

o(varied)o - Changes the highest/random WC/AC of an item to another random type (in full?)

Food
o(filling)o

o(mixed)o

o(flavorful)o

Misc Items
o(expensive)o - Doubles coin value

Negative Flags
o(fractured)o

o(heavy)o

o(dark)o

o(brittle)o

o(flimsy)o

o(expensive)o

o(varied)o --not sure what difference this makes positive vs negative (maybe moves and lowers?)

Weapon Flags
o(dull)o

Food Flags
o(tasteless)o

Misc
o(cheap)o - Decreases coin value (about half)